Bump map generator

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While testing out my render, at first I thought there isn’t any difference between using a Bump vs using a Normal Map. The result of using a Normal Map + Displacement Map + Specular Map generated by the website. I added them to my Texture the usual way. I went to the website above and tinkered a bit to produce my own Normal, Displacement & Specular Maps. The results are pretty decent the details and reflections look good. The result of using a Regular Bump Map + Displacement Map First, I rendered an object with a rough wood texture using the Specular, Bump, Displacement Map that came with it. So I made a small test for the benefit of this post and for my own benefit.

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I gave rendering with a Normal Map a try a few times before (whenever they were available) but I never really paid attention to the difference between using a Normal Map vs Bump Map. If you don’t know how to create a Custom Material, go here.

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